Unique bosses, such as Shaper, The Elder, Guardians of the Void, Elder Guardians, and Sirus, Awakener of Worlds become immune to stuns while stunned, and for 4 seconds after the fact. If a player has a total of 110% reduced Enemy Stun Threshold from gear and skills, the actual value according to equation (3) that gets used would be: Linear regime: Every 3.125% Reduced Stun Threshold past 75% increases the mean number of stuns per lifetime by 1.Hyperbolic regime: From 0 to 75% Reduced Stun Threshold, the mean number of stuns per lifetime increases from 2 to 8, accelerating as it goes.The net effect on the mean number of stuns during a monster's lifetime is as follows: When the total Stun Threshold Reduction would be over 75%, it is instead treated as being: Is only 75% as much as it actually is, increasing the chance that the enemy will be stunned. For example, 25% reduced Enemy Stun Threshold means the enemy will be treated as if their Reduced stun threshold modifiers reduce the value of Therefore, Damage can be calculated as the following: Both of these will cancel each other out. Melee damage have a +25% bonus to stun chance and non-physical damage have a -25% penalty to stun chance. Dealing at least 50% of maximum life will always stun. If the chance to stun would be less than or equal to 20%, it is ignored, so you need to deal more than 10% of effective maximum life to have a chance to stun. Is whatever their maximum life would be if they did not have Chaos Inoculation. For a player with Chaos Inoculation, their Increases to monster life from a party of more than one player do not affect In equation (2) is what the maximum life of the creature would be in a single-player map. Whether or not a stun occurs can be calculated using the following formula: Stun duration can be calculated using the following formula: The duration of stuns can be altered by increased Block and Stun Recovery, increased Stun Duration on enemies, increased Stun Duration with Two Handed Melee Weapons on enemies and similar modifiers. A significantly long stun duration ( 700+ ms) will also display a swirling circle above the character or monster. The chance to stun is based off the damage done in a single hit compared to the target's maximum life. For the passive skill, see Stun Duration (passive skill).
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